Legacy of dragons pdf download






















Those seeking draconic power may venture to Triaxus, while conversely, the people of Triaxus come to Golarion in search of dragons unaware of their worlds civil conflicts.

Triaxus-Trained Social : You have been trained in intricate dragon-handling techniques that originated on Triaxus. Varisia, Korvosa Pseudodragon-like house drakes wage war against imps in the skies above the city of Korvosa.

Sometimes, this seemingly endless conflict makes its way down to the streets below. The people of Korvosa are long inured to fending off wayward and excitable house drakes, experience which also makes them more knowledgeable about dragonkind in general. Beyond the benefits of this trait, Korvosans often have strong feelings about house drakes and similar creatures, either positive or negative. Legacy of Faith Dragons enjoy the servitude and worship of others, and given their origins as once-divine beings, such subservience seems only natural to most of dragonkind.

Dozens of cults and sects venerate individual dragons as beings of great power; some fanatical groups even consider certain dragons to be gods. Yet in proper classification, the only true dragon gods worshiped on Golarion are Apsu and Dahak.

However, when mortals gaze upon a great wyrm in the flesh, they are often inspired to a degree of immediate reverence that the intangible forms of other deities rarely elicit. While the worship of true dragon deities is relatively uncommon in the Inner Sea, there are places elsewhere on Golarion where draconic faiths are far more common. Even among oracles serving philosophies or other gods, many seek to emulate the sagacity and poise of imperial dragons, and are empowered by the draconic connection between those true dragons and the destiny of Tian Xia itself.

ORACLE CURSE Many stories told about dragons focus on their treasure hoards and the fierce pride with which even the smallest and least significant of draconic kin protect their collections, not to mention the dangers of challenging true dragons for their wealth. The greed of dragons is legendary, and holds true even for dragons who seek to promote justice and enlightenment. It is more than a personality trait for these dragons, existing as a core facet of their primal essence.

Some oraclesespecially those who revere draconic gods or have the dragon mystery see below embody this trait with supernatural fervor. The covetous curse is less common among oracles with no ties to draconic power, but not unknown. Several oracles following Drumas Prophecies of Kalistrade are afflicted with this curse, as are some of the senior members of Keleshite merchant houses, select nobles in Absalom, the odd dwarven master weaponsmith, and a small but significant contingent of Taldan bankers.

Covetous: You find yourself drawn to the luster of wealthy living. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire but are not compelled to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp your character level or more is taken from you against your will.

Use Magic Device becomes a class skill for you. At 10th level, you add fabricate to your list of spells known. They are deep thinkers and often quick of wit, but prideful and equally quick-tempered. Class Skills: An oracle with the dragon mystery adds Fly, Intimidate, Perception, and Knowledge arcana to her list of class skills.

She can take ranks in Fly even if she does not have a method of flying under her own power. Bonus Spells: Cause fear 2nd , resist energy 4th , fly 6th , fear 8th , spell resistance 10th , antimagic field 12th , true seeing 14th , form of the dragon III 16th , overwhelming presenceUM 18th. Revelations: Upon selecting this mystery, the oracle must select an energy type acid, cold, electricity, or fire to be her.

Legacy of Dragons associated element, which impacts several revelations. An oracle with the dragon mystery can choose from any of the following revelations. Breath Weapon Su : The primal power of dragonkind seethes within you.

You gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per 2 oracle levels you have minimum 1d6; Reflex half. The shape of the breath weapon is either a foot cone or a 60foot line, selected when choosing this revelation. You can use this ability once per day at 1st level, plus one additional time at 5th level and one additional time per day for every 5levels beyond 5th.

Draconic Resistances Ex : Like the great dragons, you are not easily harmed by common means of attack. Dragon Magic Sp : Your draconic power grants you a limited form of access to arcane magic.

You can cast each of the selected spells once per day as a spell-like ability. At 11th level, you can cast each selected spell twice per day. Dragon Senses Ex : Your senses take on a keen draconic edge. You gain either darkvision with a range of 60 feet or low-light vision. At 5th level, you can select darkvision with a range of 60 feet or low-light vision if you do not yet have both, or you can add 60 feet to the range of your darkvision.

At 11th level, you gain blindsense with a range of 30 feet. If you already have blindsense, you instead increase its range by 30 feet. Form of the Dragon Su : Your kinship with dragonkind allows you to take on the form of a dragon. As a standard action, you can assume the form of a Medium dragon, as per form of the dragon I. At 15th level, you can assume the form of a Large dragon, as per form of the dragon II.

At 19th level, you can assume the form of a Huge dragon, as per form of the dragon III. You can use this ability once per day, but the duration is 10 minutes per oracle level.

If you are at least 15th level and choose to have this ability function as per form of the dragon I, the duration is instead 1 hour per oracle level. You must be at least 11th level to select this revelation. This choice must be made when you first gain this revelation, and cannot be changed. Presence of Dragons Su : Those who would oppose you must overcome their fear of dragons or be struck with terror at your draconic majesty.

As a swift action, you can manifest an aura of draconic might around yourself. Enemies within 30 feet who can see you when you activate. Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 2d6 rounds. This is a mind-affecting fear effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th.

Scaled Toughness Su : You can manifest the scaly toughness of dragonkind. During this time, you are also immune to paralysis and sleep effects. This effect lasts for a number of rounds equal to your oracle level. At 13th level, you can use this ability twice per day. You must be at least 7th level to select this revelation. Tail Swipe Ex : You express your wrath through sweeps of a wicked tail. You can grow a scaly tail. This tail can be used only to make attacks of opportunity, but it allows you to make one additional attack of opportunity each round.

At 10th level, you can attempt a free trip combat maneuver check against any creature damaged by your tail attack. This does not provoke an attack of opportunity. Talons of the Dragon Su : You fight with the fearsome talons of dragonkind. You can grow claws as a free action. These claws are treated as natural weapons, allowing you to perform two claw attacks as a full attack action using your full base attack bonus.

At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 11th level, these claws deal an additional 1d6 points of damage of your chosen energy type on a successful hit. These rounds do not need to be consecutive. Wings of the Dragon Su : Like the great dragons, you can take to the skies and terrorize opponents from above. As a swift action, you can manifest leathery dragon wings that grant you a fly speed of 60 feet clumsy maneuverability.

At 10th level, your maneuverability increases to poor. You can use these wings for 1 minute per day for each oracle level you have. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level you can use these wings for 10 minutes per day for each oracle level you have.

At 15th level, you can use the wings indefinitely. Final Revelation: Upon reaching 20th level, your draconic destiny unfolds. You gain immunity to paralysis, sleep, and damage of your energy type. You count as a dragon for the purposes of spells and magical effects. Legacy of Blood Throughout history, dragons have taken varying degrees of interest in the many humanoid races. In most parts of Golarion, including the Inner Sea region, dragons rarely deal with major civilizations, and are more likely to be found in stretches of wilderness or remote locations secure from prying eyes.

Dragons who do directly interact mostly do so in the form of attacks, ranging from raids to free slaves to the devastation of entire cities or kingdoms out of sheer spite. This isnt to say that dragons never aid lesser creatures, but when such help is given, it is almost always on a personal level.

However, this is not the case in Tian Xia, where the imperial dragons who are bound to the balance of nature and civilization do not avoid humanity, but serve as rulers, advisors, and gods. The power inherent in draconic blood is not always recognized for its true nature. Extraordinary strength, great charisma, preternatural wisdom, and supernatural abilities of all sorts can be explained away by any number of other phenomenon.

Oftentimes, the expression of draconic influence on a characters ancestry many generations removed goes unidentified. The tendency of draconic power to skip one or more generations between manifestations can further confuse efforts to understand the source of unusual abilities.

People living in rural communities without access to arcane knowledge may never know why a farmers daughter has such tremendous strength, or it may interpreted as a divine gift or quirk of chance. Only in the most overt cases, where a scions body is physically transformed with draconic features, is the influence easily identifiable to the uninitiated.

Examples of these expressions and how certain dragons interact with the races of the Inner Sea region are found below. These traits can be selected in place of specific racial traits, but their racial point RP values are also listed for campaigns using the race builder rules from Pathfinder RPG Advanced Race Guide.

Dragon Magic 3 RP : Some elves have potent draconic blood. Elves with this racial trait who take a draconic bloodline as a class feature treat their Charisma scores as 2 points higher when determining the DC and uses per day of all bloodline abilities and bloodline spells. Additionally, elves with this trait add spells with the draconic descriptor see page 28 to their class spell lists for any spellcasting classes in which they have levels.

Dwarf Following the Quest for Sky, many of the fledgling dwarven Sky Citadels were forced into confrontation with territorial chromatic dragons, which their descendants still remember. Dwarves do respect gold and silver dragons because of their generally lawful and good outlooks, but usually have little interaction beyond mutualif distantesteem.

However, legends claim the Mbeke dwarves of the Mwangi Expanse have strong relationships with the primal cloud dragons that live in the ranges around their fabled sky citadel. Treasure Sense 2 RP : Some dwarves have learned to sense the presence of material wealth with dragonlike precision.

This ability functions as scent, except it can detect only precious metals copper, silver, and gold and creatures primarily made of such materials.

This trait replaces stability and stonecutting. Elf Elves tend to attract the attention of green dragons, especially in forested regions of the world such as Kyonin, where they skirmish over woodland territory and ruined elven cities.

Closer to the Crown of the World, Snowcaster elves are constantly on the lookout for dangerous clutches of white dragons or cruel linnorms. Draconic Consular 2 RP : Elves serving in the company of dragons are trained to assist and represent their draconic allies. This racial trait replaces keen senses. Gnome Gnomes enjoy the company of dragons who appreciate their love of the natural world and magic.

Bronze dragons, faerie dragons, and pseudodragons are all often allies of gnomes and are common sources of draconic power in gnome bloodlines. However, not all gnome interactions with dragons are beneficial ones.

A community of gnomes living deep below the city of Goka in Tian Xia is rumored to have been enslaved by a ruthless underworld dragon for generations, working off a centuries-old debt to the ancient and cantankerous creature. Faerie Dragon Magic 2 RP : Some gnomes ally with capricious faerie dragons or share a supernatural kinship with these enigmatic creatures.

Gnomes with this trait add 1 to the DCs of saves against the illusion spells they cast. Additionally, a gnome with a Charisma score of 11 or higher can use each of the following spell-like abilities once per day: ghost sound, grease, and silent image. The caster level for these effects is equal to the gnomes character level. This trait replaces gnome magic.

Halfling Copper dragons, with their whimsical nature and appreciation for humor and pranks, often find common ground with halflings and occasionally work to liberate halfling slaves in various nations around the Inner Sea. Legacy of Dragons Though they rarely interact directly with anti-slavery organizations, their efforts have been known to positively impact the Bellflower Network in Cheliax and the Eagle Knights of Andoran.

Joyous Companion 2 RP : Halflings enjoy the companionship of copper dragons and other lighthearted representatives of dragonkind and learn to share the joyousness of that bond with others. This trait replaces fearless and weapon familiarity. Luckbringer 2 RP : Halflings with this trait learn to share their luck with others much in the way a gold dragon can imbue objects with good fortune. Once per day as a standard action, a halfling with this trait can confer good luck on a single nonmagical token such as a button or a ring.

This effect lasts for 1 hour. This trait replaces lucky. Half-Elf Straddling the divide between the worlds of elves and humans, half-elves often find themselves influenced by both elven and human histories with dragons. In Tian Xia, half-elves are often used as diplomats by imperial dragons, especially sovereign dragons operating in Amanandar, Quain, and Shokuro. Dragon Soul 4 RP : Some half-elves have forsaken a part of their lineage by embracing a more distant connection to dragons.

Half-elves with this trait choose to count as either elves or humans for any effect regarding race. This trait replaces adaptability, elf blood, and elven immunities. This trait replaces orc ferocity. Human Human history is rife with draconic interaction, from imperial dragon leaders in Tian Xia to the ravages of chromatic dragons in western Taldor.

Humans who express draconic power in their bloodline are most likely to come from the Dragon Empires of Tian Xia. Draconic Heritage 4 RP : At times, a humans family history can have a dragons power bound to the bloodline. Humans with this trait gain darkvision with a range of 10 feet and low-light vision.

They can also ignore the Charisma prerequisite for Eldritch HeritageAPG and any feat that has Eldritch Heritage as a prerequisite, but can select only the draconic bloodline with these feats.

This replaces the bonus skill rank humans receive at each level. Dragon Scholar 4 RP : Dragons have a long history of individual interactions with specific humans, and some humans seek to better understand this relationship. This trait replaces humans bonus feat racial trait. Half-Orc Most half-orcs know the bloody history that their orc lineage has in regard to dragons.

From the conquests of Kazavon centuries ago to brutal attacks by red and blue dragons throughout the Kodar Mountains, most half-orcs have an unkind view of dragons. Some half-orcs, however, are able to find an ideal in what certain dragons represent. Silver dragons like Terendelev of Mendev offer an aspiration toward something greater, suggesting that even a half-orc can be more than a bastard of both worlds.

Dragon Sight 2 RP : Half-orcs with this trait gain some of the keen senses of dragonkind. They have darkvision with a range of feet. This replaces darkvision and intimidating. Dragon Slayer 2 RP : Some half-orcs train to defend their kind against dragons that would take advantage of or enslave them. Learned Legacies Throughout Golarion, humanoid races have admired the grace, might, and eldritch power of dragons.

Even groups having little direct contact with dragons often hold draconic qualities in high esteem, both respecting and envying the strength and influence those creatures command. There is no shortage of those who would seek to learn from the great wyrms of Golarion, studying the nature and behavior of these extraordinary beings and hoping to embody a measure of their draconic essence.

The following archetypes are available to any member of the appropriate character classes. Dragonblood Chymist Alchemist Archetype For alchemists, the key to effective mixtures lies in potent ingredients, and what could be more formidable than the blood of wyrms?

The dragonblood chymists of. Kaer Maga specialize in the reckless distillation of extracts and elixirs that allow them to experience the might of a dragon, however dangerous it might be.

Dragonblood Mutagen Su : At 1st level, a dragonblood chymist discovers how to create a mutagen that he can imbibe in order to mimic the might of a dragon. While he maintains his original form, his features take on a draconic appearance, becoming scaly and lizard-like. At 2nd level, the dragonblood chymist has learned to concentrate the potency of his dragonblood mutagen such that it grants him two claw attacks and a bite attack.

If these are the only attacks the dragonblood chymist makes in a round, they are primary attacks and are made using his full base attack bonus. Otherwise, these natural attacks are treated as secondary attacks. The claw attacks deal 1d4 points of damage 1d3 if he is Small and the bite attack deals 1d6 points of damage 1d4 if he is Small.

This ability otherwise functions asmutagen. This ability modifies the mutagen class feature; replaces the discoveries gained at 2nd, 12th, and 16th levels; and precludes the dragonblood chymist from taking any other mutagen discoveries. Explosive Breath Su : At 1st level, a dragonblood chymist gains the ability to expel fire from his mouth in the same manner as a dragon.

He gains the breath weapon bombUC alchemist discovery but must apply this discovery to every bomb he creates. This ability replaces the Throw Anything ability. At 10th level, a dragonblood chymist becomes immune to paralysis and sleep effects. This ability replaces poison resistance, poison use, and swift poisoning. Dragonheir Scion Fighter Archetype Dragonheir scions are the martially inclined humanoid descendants of those influenced by draconic power. Unlike their sorcerous brethren, dragonheir scions manifest their heritage in ways more suited to strength of arms and skill with steel than arcane energies.

Those who follow this path are often the children of mighty dragon-blooded sorcerers and others who drew. Legacy of Dragons energy from their dragon blood, though they themselves might not exhibit spellcasting ability. This alters the fighters class skills. Draconic Bloodline Su : Each dragonheir scion can draw her lineage back to the influence of a great draconic progenitor. At 1st level, a dragonheir scion must select one of the chromatic or metallic dragon types.

Once chosen, this cannot be changed. A number of dragonheir scions abilities deal damage and grant resistances based on her dragon type, as noted below. If a dragonheir scion takes a level in another class that grants a bloodline, the bloodlines must be of the same type, even if that means that the bloodline of one of the classes must change.

Subject to GM discretion, the dragonheir scion can change her former bloodline to make them conform. She does not need to meet its prerequisites. This ability replaces the bonus feat gained at 1st level. This ability replaces bravery. This ability replaces armor training 1, 2, and 3. Draconic Strike Su : At 3rd level, whenever the dragonheir scion damages a target with an attack augmented by Arcane Strike, the attack deals an additional 1d4 points of damage of the dragonheir scions energy type.

This ability replaces the bonus feat gained at 3rd level. She does not need a weapon in hand to use this ability, and can use it as a standard action. This ability replaces the bonus feat gained at 5th level. Wings Su : At 15th level, a dragonheir scion can grow leathery dragon wings from her back as a standard action, granting her a fly speed of 60 feet with average maneuverability.

She can dismiss the wings as a free action. This ability replaces armor training 4 and armor mastery. Might of Wyrms Su : At 20th level, a dragonheir scions draconic heritage becomes manifest. She gains immunity to paralysis, sleep, and damage of her energy type, as well as blindsense with a range of 60 feet. This ability replaces weapon mastery.

Mindwyrm Mesmer Mesmerist Archetype While most mesmerists are subtle and manipulative schemers, mindwyrm mesmers emulate the confidence, swagger, and fear inspired by dragons to bully and browbeat others into obedience. These dragon-inspired psychic magic-users typically employ draconic imagery in their dress and the manifestations of their powers.

In addition, a mindwyrm mesmer never takes penalties on Intimidate checks for being smaller than his target. This ability replaces consummate liar. Phantasmagoric Breath Su : At 1st level, a mindwyrm mesmer has learned to mimic a true dragons destructive breath using his psychic ability. A number of times per day equal to his Charisma bonus minimum 1 per day , a mindwyrm mesmer can unleash his phantasmagoric breath in either a foot cone or a foot line as a standard action.

The breath induces a psychosomatic response in creatures caught in the area, dealing 1d6 points of energy damage at 1st level, plus an additional 1d6 points of energy damage at 3rd level and for every 2 mesmerist levels thereafter. The mindwyrm mesmer selects the type of energy damage this deals acid, cold, electricity, or fire when this ability is first gained; once made, this choice cant be changed.

This is a mind-affecting effect. This ability replaces painful stare. Draconic Trick Su : The following new trick can be selected by a mindwyrm mesmer. Threatening Mien: The subjects actions appear to be lethal in the extreme.

A mindwyrm mesmer can trigger this trick when the subject moves adjacent to an enemy. Enemies adjacent to the subject take a 4 penalty on attacks against targets other than the subject. This trick lasts for 1 round per mindwyrm mesmers mesmerist level. Masterful Draconic Trick Su : The following new masterful trick can be selected by a mindwyrm mesmer of 12th level or higher. Edith Nesbit married name Edith Bland; 15 August - 4 May was an English author and poet; she published her books for children under the name of E.

She wrote or collaborated on more than 60 books of children's literature. She was also a political activist and co-founded the Fabian Society, a socialist organisation later affiliated to the Labour Party. Long ago, the world was full of dragons. But what happened to them? Where are they now? A keen dragonwatcher, Hiccup paints a picture of the brilliance and fire and spirit of that lost dragon world. Featuring dragon profiles, dragon anatomy, dragon riding tips and lots more must know info e.

This is a must for all keen dragonwatchers out there Check out the brilliant website at www. Dragonology: The Complete Book of Dragons is exquisitely designed and has lift-up flaps, secret spell pouches, texture cards, fold-out maps and much more. An incredible and mystical journey into the Secret and Ancient Society of Dragonologists.

Learn about Dragons around the world, their biology and physiology, life circles, behaviour, finding and tracking dragons, and taming and flying them.

In this stunning picture book, DreamWorks Dragons fans will get an in-depth look at the dragons that call this Hidden World home. All Rights Reserved. According to WorldCat, the book is held in libraries. This book is a result of an effort made by us towards making a contribution to the preservation and repair of original classic literature.

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Voyage of the Basilisk 4. In the Labyrinth of Drakes 5. Returning from her first soul-stealing raid, she discovers an unwanted hitchhiker.

When Caitlin is framed for the murder of her brother, to save herself she must disappear into Industrialized Faerie, looking for the one person who can clear her. Unfortunately, the stakes are higher than she knows. Her deeds will change her world forever. Not on your life! After a royal entourage is massacred in the forest, a woman awakens with amnesia, and everyone insists she is the devious and self-serving Princess Jillian. Dogged by her budding feelings for the blacksmith and fear over who she might really be, the princess must find her decoy and unravel the secrets of their past.

But will a mysterious magic invading their world compel her to kill again before she can uncover the truth?

The Devourer. The Dark Death. Goddess of Wrath. Nemoria has many names. But she has only one goal: To slaughter every dragon in Requiem. A noble, ancient kingdom. The land of dragons. For years, Requiem has been fighting Nemoria. Barely surviving.

And now, the goddess unleashes terrifying new pets. The titans rise from the sea. Gargantuan beasts. Tall as mountains. Their feet shatter forests. Their jaws feast upon cities. Requiem's dragons are mighty. But by these titans, they seem smaller than flies.

The dragons fly to their final stand. Their fire lights the darkness. Their voices ring out: "For Requiem! They must invade the realm of the gods. They must do the impossible--slay a goddess. But look no further!

In this book you will find 28 illustrated tales of dragons and serpents drawn from the mists of time. Some are friendly dragons which provide wisdom and direction to the heroes of our stories. Others are downright wicked, oozing malice and evil, leaving the hero of the story no option but to engage the spiteful, fire-breathing, beast in battle.

Our heroes always sally forth wilfully, but cautiously, engaging these ancient creatures to save a damsel in distress, or to save families, from what seems to be sure destruction. These tales have been drawn from eighteen old and forgotten books and the thirty-three illustrations are by different artists bringing styles that are as different as the stories themselves. What would you be willing to sacrifice for a chance to live…and love…forever?

Zanaikeyros Saphyrius, better known as Zane, is an original dragyri, a badass male, and a Genesis Son—one of the original embryos made by the dragon lords. Like all the Dragyr he has ten days from the time he meets his fated—a human female—to take her to the Temple of Seven and present her to the ancient dragon lords to be consecrated…remade…and reborn. Jordan Anderson is as talented as she is independent. Despite losing her parents when she was only seven years old, she has managed to create a successful career, establish a comfortable life, and lay the groundwork for a safe, predictable future.

The last thing she wants — or needs — is to enter a savage world teeming with demons, shadow-walkers, and fearsome dragon lords. Zane sees all the signs.



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